Moja hra
Game: Indicatrix (Working title)
The game Indicatrix (working title) is in the development stage. The programming language is C# and the game engine is Unity. I use AI tools to create the program code, but I wrote the game architecture completely myself. I donโt have a specific goal for the game yet, for now it is a game that appears to be a train and vehicle transport simulator. The exact specification of the game will develop over time. I program it myself, I revise and check the entire code on my own. I am not working on the graphics side of the game yet. I will probably use some commercial purchased graphic materials from publicly available sources.
Game Dev Blog: Indicatrix (working title)
Link: Indicatrix Studio - Game Blog
๐ท Development Screenshot
๐ท Release Screenshot
๐ Development Timeline
๐ฎ Development Log: Indicatrix | Cargo Industry
๐๏ธ 21 August 2026
โค ๐ First fully functional release
๐๏ธ 15 July 2026
โค ๐จ Created graphics using assets from the Asset Store and replaced dummy objects with final graphics โค ๐๏ธ Set city names and adjusted label display โค ๐ต Added music and sound effects โค ๐ Reworked the Main Menu items โค ๐ฐ Set up the gameโs pricing economy โค ๐งช Tested the game
๐๏ธ 16 June 2026
โค ๐ Created the Main Menu โค ๐ฎ Created the Game Menu โค ๐พ Improved the Load Game and Save Game functions โค ๐ Created a UI window for the Annual Financial Closing Report
๐๏ธ 14 June 2026
โค ๐ Created a business policy system and pricing relationship management โค โฐ๏ธ Created a procedural terrain generator โค ๐ฌ Added labels displayed above successfully completed business transactions
๐๏ธ 06 June 2026
โค ๐ Added additional trains and vehicles beyond the basic types โค โจ๏ธ Fixed an issue with the Esc key after closing UI windows โค โฐ Added in-game time and a construction cost pricing system โค ๐ญ Added a toggle for the Factories UI and included all factory types beyond the basic ones โค ๐ฅ Added a toggle for the Staff Management UI, including employee recruitment and a complete factory employee overview โค ๐ก๏ธ Added handling for ongoing error states during gameplay interactions โค ๐ท๏ธ Added percentage-based construction progress labels for factories and price labels for purchase and sale transactions
๐๏ธ 03 June 2026
โค ๐ Fixed UI error-state handling for error messages โค ๐ Fixed enabled/disabled states for Depot Rail and Depot Road buttons โค ๐ Fixed station name display for Station Rail and Station Road
๐๏ธ 25 May 2026
โค ๐ฏ Reworked the positioning system to automatically center all UI windows โค ๐ฅ Reworked the camera system, including zoom functionality and movement constraints โค ๐ Created dedicated camera zoom control buttons
๐๏ธ 23 May 2026
โค ๐ฐ Implemented a business transaction system for vehicles
๐๏ธ 22 May 2026
โค ๐ฅ๏ธ Expanded the Factory Status UI โค ๐ญ Prepared Factory and Train structures for the upcoming Station implementation โค ๐๐ฐ Implemented a business transaction system for trains
๐๏ธ 20 May 2026
โค ๐ฃ๏ธ Expanded the Road UI and Road Depot UI for the vehicle system โค ๐ญ Added a hidden Factory UI for factory generation โค ๐ Added full 360ยฐ factory rotation support
๐๏ธ 17 May 2026
โค ๐ช Fixed the UI window system, including dragging windows via the title bar โค ๐ Expanded the Rail Depot UI with additional interface elements
๐๏ธ 12 May 2026
โค ๐ง Fixed train jams caused by accidental track tile deletion โค ๐ข Created the Depot UI and connected it to the game logic โค โฐ๏ธ Tested inclined railway tracks
๐๏ธ 08 May 2026
โค ๐ Reworked the railway system from center-tile logic to a waypoint-based system, including railway switches โค โฉ๏ธ Improved track curves from rigid 90ยฐ turns to smooth 45ยฐ angles โค โฐ๏ธ Improved terrain elevation transitions with more natural slope angles โค ๐ Expanded intersection direction functionality to support intermediate 45ยฐ directions
๐๏ธ 05 May 2026
โค ๐ Reworked the train movement system from Follow-Leader logic to a distance-based path system โค ๐ Fixed trains returning to depots only after completing their routes instead of during travel โค ๐ Fixed train turning behavior at stations without breaking movement logic
๐๏ธ 02 May 2026
โค ๐ Added core functionality for trains, locomotives, and wagons โค โจ Fixed locomotive flickering and wagon duplication issues
๐๏ธ 20 April 2026
โค โก Optimized performance using parallel processing (TPL) โค ๐บ๏ธ Refactored the entire codebase โค ๐ฅ๏ธ Fixed game flow interruptions when switching maps โค ๐ Optimized handling of multiple trains and railway line interruptions
๐๏ธ 17 April 2026
โค ๐ง Added a construction system for railway lines, tracks, stations, and depots โค ๐บ๏ธ Implemented shortest-route railway pathfinding using the A* algorithm โค ๐ ๏ธ Added the ability to modify railway lines during gameplay โค ๐ Completed railway train simulation, including train creation, deletion, departures, stops, and depot returns
๐๏ธ 24 February 2026
โค โก Terrain Optimization III โ implemented a new terrain collapse algorithm โค ๐บ๏ธ Adjusted terrain region functionality to 20ร20 sectors โค ๐ฅ๏ธ Added additional UI elements โค ๐พ Added a tile system, including Save/Load functionality
๐๏ธ 04 February 2026
โค โก Terrain Optimization II โค ๐บ๏ธ Adjusted terrain region functionality to 20ร20 sectors โค ๐๏ธ Added map edge borders โค ๐ Merged Level Up and Level Down into a single function
๐๏ธ 17 January 2026
โค โก Terrain Optimization I โค ๐บ๏ธ Added terrain region functionality
๐๏ธ 19 September 2025
โค ๐งฉ Implemented the terrain decomposition system
๐๏ธ 18 July 2025
โค ๐ฒ Added face snapping
๐๏ธ 15 July 2025
โค ๐บ Added vertex snapping
๐๏ธ 17 March 2025
โค ๐บ๏ธ Created base terrain coordinates aligned with the map โค ๐ผ๐ฝ Added terrain height adjustment for individual vertices
Game Dev Blog: Indicatrix (working title)
Link: Indicatrix - Dev Blog