Game: Indicatrix (Working title)

The game Indicatrix (working title) is in the development stage. The programming language is C# and the game engine is Unity. I use AI tools to create the program code, but I wrote the game architecture completely myself. I donโ€™t have a specific goal for the game yet, for now it is a game that appears to be a train and vehicle transport simulator. The exact specification of the game will develop over time. I program it myself, I revise and check the entire code on my own. I am not working on the graphics side of the game yet. I will probably use some commercial purchased graphic materials from publicly available sources.

Game Dev Blog: Indicatrix (working title)

Link: Indicatrix Studio - Game Blog

๐Ÿ“ท Development Screenshot

Indicatrix 01 Indicatrix 02 Indicatrix 03 Indicatrix 04

๐Ÿ“ท Release Screenshot

Cargo Industry 01 Cargo Industry 02 Cargo Industry 03 Cargo Industry 04

๐Ÿ“… Development Timeline

๐ŸŽฎ Development Log: Indicatrix | Cargo Industry

๐Ÿ—“๏ธ 21 August 2026

โžค ๐Ÿš€ First fully functional release

๐Ÿ—“๏ธ 15 July 2026

โžค ๐ŸŽจ Created graphics using assets from the Asset Store and replaced dummy objects with final graphics โžค ๐Ÿ™๏ธ Set city names and adjusted label display โžค ๐ŸŽต Added music and sound effects โžค ๐Ÿ  Reworked the Main Menu items โžค ๐Ÿ’ฐ Set up the gameโ€™s pricing economy โžค ๐Ÿงช Tested the game


๐Ÿ—“๏ธ 16 June 2026

โžค ๐Ÿ  Created the Main Menu โžค ๐ŸŽฎ Created the Game Menu โžค ๐Ÿ’พ Improved the Load Game and Save Game functions โžค ๐Ÿ“‘ Created a UI window for the Annual Financial Closing Report


๐Ÿ—“๏ธ 14 June 2026

โžค ๐Ÿ“Š Created a business policy system and pricing relationship management โžค โ›ฐ๏ธ Created a procedural terrain generator โžค ๐Ÿ’ฌ Added labels displayed above successfully completed business transactions


๐Ÿ—“๏ธ 06 June 2026

โžค ๐Ÿš† Added additional trains and vehicles beyond the basic types โžค โŒจ๏ธ Fixed an issue with the Esc key after closing UI windows โžค โฐ Added in-game time and a construction cost pricing system โžค ๐Ÿญ Added a toggle for the Factories UI and included all factory types beyond the basic ones โžค ๐Ÿ‘ฅ Added a toggle for the Staff Management UI, including employee recruitment and a complete factory employee overview โžค ๐Ÿ›ก๏ธ Added handling for ongoing error states during gameplay interactions โžค ๐Ÿท๏ธ Added percentage-based construction progress labels for factories and price labels for purchase and sale transactions


๐Ÿ—“๏ธ 03 June 2026

โžค ๐Ÿž Fixed UI error-state handling for error messages โžค ๐Ÿ”˜ Fixed enabled/disabled states for Depot Rail and Depot Road buttons โžค ๐Ÿš‰ Fixed station name display for Station Rail and Station Road


๐Ÿ—“๏ธ 25 May 2026

โžค ๐ŸŽฏ Reworked the positioning system to automatically center all UI windows โžค ๐ŸŽฅ Reworked the camera system, including zoom functionality and movement constraints โžค ๐Ÿ” Created dedicated camera zoom control buttons


๐Ÿ—“๏ธ 23 May 2026

โžค ๐Ÿ’ฐ Implemented a business transaction system for vehicles


๐Ÿ—“๏ธ 22 May 2026

โžค ๐Ÿ–ฅ๏ธ Expanded the Factory Status UI โžค ๐Ÿญ Prepared Factory and Train structures for the upcoming Station implementation โžค ๐Ÿš†๐Ÿ’ฐ Implemented a business transaction system for trains


๐Ÿ—“๏ธ 20 May 2026

โžค ๐Ÿ›ฃ๏ธ Expanded the Road UI and Road Depot UI for the vehicle system โžค ๐Ÿญ Added a hidden Factory UI for factory generation โžค ๐Ÿ”„ Added full 360ยฐ factory rotation support


๐Ÿ—“๏ธ 17 May 2026

โžค ๐ŸชŸ Fixed the UI window system, including dragging windows via the title bar โžค ๐Ÿš‰ Expanded the Rail Depot UI with additional interface elements


๐Ÿ—“๏ธ 12 May 2026

โžค ๐Ÿšง Fixed train jams caused by accidental track tile deletion โžค ๐Ÿข Created the Depot UI and connected it to the game logic โžค โ›ฐ๏ธ Tested inclined railway tracks


๐Ÿ—“๏ธ 08 May 2026

โžค ๐Ÿš† Reworked the railway system from center-tile logic to a waypoint-based system, including railway switches โžค โ†ฉ๏ธ Improved track curves from rigid 90ยฐ turns to smooth 45ยฐ angles โžค โ›ฐ๏ธ Improved terrain elevation transitions with more natural slope angles โžค ๐Ÿ”€ Expanded intersection direction functionality to support intermediate 45ยฐ directions


๐Ÿ—“๏ธ 05 May 2026

โžค ๐Ÿš‚ Reworked the train movement system from Follow-Leader logic to a distance-based path system โžค ๐Ÿ  Fixed trains returning to depots only after completing their routes instead of during travel โžค ๐Ÿ”„ Fixed train turning behavior at stations without breaking movement logic


๐Ÿ—“๏ธ 02 May 2026

โžค ๐Ÿš† Added core functionality for trains, locomotives, and wagons โžค โœจ Fixed locomotive flickering and wagon duplication issues


๐Ÿ—“๏ธ 20 April 2026

โžค โšก Optimized performance using parallel processing (TPL) โžค ๐Ÿ—บ๏ธ Refactored the entire codebase โžค ๐Ÿ–ฅ๏ธ Fixed game flow interruptions when switching maps โžค ๐Ÿš‰ Optimized handling of multiple trains and railway line interruptions


๐Ÿ—“๏ธ 17 April 2026

โžค ๐Ÿšง Added a construction system for railway lines, tracks, stations, and depots โžค ๐Ÿ—บ๏ธ Implemented shortest-route railway pathfinding using the A* algorithm โžค ๐Ÿ› ๏ธ Added the ability to modify railway lines during gameplay โžค ๐Ÿš† Completed railway train simulation, including train creation, deletion, departures, stops, and depot returns


๐Ÿ—“๏ธ 24 February 2026

โžค โšก Terrain Optimization III โ€“ implemented a new terrain collapse algorithm โžค ๐Ÿ—บ๏ธ Adjusted terrain region functionality to 20ร—20 sectors โžค ๐Ÿ–ฅ๏ธ Added additional UI elements โžค ๐Ÿ’พ Added a tile system, including Save/Load functionality


๐Ÿ—“๏ธ 04 February 2026

โžค โšก Terrain Optimization II โžค ๐Ÿ—บ๏ธ Adjusted terrain region functionality to 20ร—20 sectors โžค ๐Ÿ–Œ๏ธ Added map edge borders โžค ๐Ÿ”„ Merged Level Up and Level Down into a single function


๐Ÿ—“๏ธ 17 January 2026

โžค โšก Terrain Optimization I โžค ๐Ÿ—บ๏ธ Added terrain region functionality


๐Ÿ—“๏ธ 19 September 2025

โžค ๐Ÿงฉ Implemented the terrain decomposition system


๐Ÿ—“๏ธ 18 July 2025

โžค ๐Ÿ”ฒ Added face snapping


๐Ÿ—“๏ธ 15 July 2025

โžค ๐Ÿ”บ Added vertex snapping


๐Ÿ—“๏ธ 17 March 2025

โžค ๐Ÿ—บ๏ธ Created base terrain coordinates aligned with the map โžค ๐Ÿ”ผ๐Ÿ”ฝ Added terrain height adjustment for individual vertices

Game Dev Blog: Indicatrix (working title)

Link: Indicatrix - Dev Blog